AoeStats
← Javier Milei

Arena

508298797Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 73m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
817
+10
🇺🇸 Armenians · United States
808
+11
🇧🇪 Persians · Belgium
695
+15
🇪🇸 Hindustanis · Spain
730
-14
🇪🇸 Vietnamese · Spain
684
-12
🇪🇸 Britons · Spain
641
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,998 12:30 23:55 42:28
20 1,480 13:38 24:32 38:02 ⛏ Fast Castle
16 1,192 12:15 17:31 35:13 ⛏ Fast Castle
16 1,172 12:41 22:09 40:20 ⛏ Fast Castle
15 1,072 12:50 27:15 50:50 ⚔ Tower Rush
10 735 12:35 20:07 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,600 30,730 26,850 1,500 83,680 102,413
30,720 35,130 7,230 2,200 75,280 80,350
27,325 22,625 17,060 1,890 68,900 92,250
24,875 25,120 8,045 1,705 59,745 64,331
22,575 21,935 10,650 2,550 57,710 59,887
19,435 14,805 17,170 680 52,090 59,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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