AoeStats
← Javier Milei

Black Forest

507582717Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 60m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
823
+5
🇪🇸 Khmer · Spain
688
+8
🇪🇸 Portuguese · Spain
646
+10
🇷🇺 Spanish · Russia
580
-10
🇲🇦 Berbers · Morocco
540
-8
🇪🇸 Spanish · Spain
420
-5
Player eAPM Actions Feudal Castle Imperial Opening
20 1,220 11:21 22:58 31:32 ⛏ Fast Castle
17 1,017 12:16 20:55 32:20 ⛏ Fast Castle
14 851 15:31 21:33 34:06 ⛏ Fast Castle
14 836 14:08 23:31 35:58 ⛏ Fast Castle
13 767 13:35 27:00 44:21 ⛏ Fast Castle
11 691 15:47 22:54 44:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,575 23,498 22,960 1,765 75,798 98,929
25,090 17,779 21,105 2,320 66,294 81,479
31,250 10,390 12,785 3,425 57,850 70,844
16,245 16,392 8,795 2,635 44,067 48,216
9,300 17,425 11,135 2,150 40,010 57,201
11,355 3,659 6,110 3,715 24,839 29,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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