AoeStats
← Javier Milei

MegaRandom

505313183Analyzed
3v3 RM · 24d ago on Sep 8, 2026· 77m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
796
+11
🇬🇧 Teutons · United Kingdom
787
+12
🇺🇸 Franks · United States
769
+12
🇪🇸 Lithuanians · Spain
763
-14
🇪🇸 Ethiopians · Spain
677
-11
🇪🇸 Britons · Spain
638
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 2,132 10:33 17:08 40:29 ⛏ Fast Castle
21 1,610 11:51 21:26 37:49 ⛏ Fish Boom FC
16 1,223 10:18 24:41 41:02 ⚔ Scout Rush
14 1,079 13:29 23:54 53:31 ⚔ Fish Boom into Archers
12 954 10:17 20:00 38:47 ⛏ Fish Boom FC
9 708 11:07 25:28 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,670 21,375 22,725 8,095 77,865 103,112
35,975 13,685 10,875 3,665 64,200 92,117
28,320 17,515 14,855 2,400 63,090 70,229
13,690 26,773 17,970 3,660 62,093 106,021
14,735 14,140 12,625 4,965 46,465 49,369
10,300 9,050 1,240 1,815 22,405 24,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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