Golden Pit
510257858Analyzed1v1 RM
·
14h ago on Sep 30, 2026·
74m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Joey_did_it's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,454 analysed 1v1 players on Golden Pit.
MoO CaT9751
D
Feudal Age
17:43
vs 10:25
btm 1%
Castle Age
42:27
vs 21:26
btm 0%
Imperial Age
53:43
vs 38:23
btm 2%
eAPM
10
vs 33
btm 3%
First military
18:58
vs 11:46
btm 13%
▼
Slow Feudal Age at 17:43 — slower than 99% of analysed players on Golden Pit
▼
Slow Castle Age at 42:27 — slower than 100% of analysed players on Golden Pit
▼
Slow Imperial Age at 53:43 — slower than 98% of analysed players on Golden Pit
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom after the Feudal click (21:50) — usually safest before it
▼
First military only at 18:58 (Militia) — later than 87% of analysed players on Golden Pit
▼
Town centers idle 11:22 of the first 42:27 — keep villagers queued
Joey_did_it
D
Feudal Age
15:24
vs 10:25
btm 1%
Castle Age
29:33
vs 21:26
btm 3%
Imperial Age
—
vs 38:23
btm 0%
eAPM
11
vs 33
btm 4%
First military
15:12
vs 11:46
btm 27%
▼
Slow Feudal Age at 15:24 — slower than 99% of analysed players on Golden Pit
▼
Slow Castle Age at 29:33 — slower than 97% of analysed players on Golden Pit
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:23 of the first 29:33 — keep villagers queued