Four Lakes
510228307Analyzed1v1 RM
·
15h ago on Sep 30, 2026·
54m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Joey_did_it's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Joey_did_it
D
Feudal Age
13:31
vs 10:51
btm 6%
Castle Age
28:03
vs 20:09
btm 3%
Imperial Age
38:00
vs 36:23
btm 38%
eAPM
8
vs 32
btm 2%
First military
13:53
vs 12:45
btm 39%
▼
Slow Feudal Age at 13:31 — slower than 94% of analysed players on Four Lakes
▼
Slow Castle Age at 28:03 — slower than 97% of analysed players on Four Lakes
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:53 of the first 28:03 — keep villagers queued
Rogan
C
Feudal Age
11:00
vs 10:51
btm 45%
Castle Age
21:57
vs 20:09
btm 30%
Imperial Age
33:01
vs 36:23
top 22%
eAPM
17
vs 32
btm 14%
First military
11:06
vs 12:45
top 28%
▲
Fast Imperial Age at 33:01 — faster than 78% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (12:07) — usually safest before it
▼
Town centers idle 3:47 of the first 21:57 — keep villagers queued