AoeStats
← Joey_did_it

Four Lakes

510228307Analyzed
1v1 RM · 15h ago on Sep 30, 2026· 54m 46s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
726
+15
🇺🇸 Franks · United States
710
-32

Win probability

Joey_did_it's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Joey_did_it D
Feudal Age 13:31 vs 10:51
btm 6%
Castle Age 28:03 vs 20:09
btm 3%
Imperial Age 38:00 vs 36:23
btm 38%
eAPM 8 vs 32
btm 2%
First military 13:53 vs 12:45
btm 39%
▼ Slow Feudal Age at 13:31 — slower than 94% of analysed players on Four Lakes
▼ Slow Castle Age at 28:03 — slower than 97% of analysed players on Four Lakes
▼ Low eAPM (8) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 4:53 of the first 28:03 — keep villagers queued
Rogan C
Feudal Age 11:00 vs 10:51
btm 45%
Castle Age 21:57 vs 20:09
btm 30%
Imperial Age 33:01 vs 36:23
top 22%
eAPM 17 vs 32
btm 14%
First military 11:06 vs 12:45
top 28%
▲ Fast Imperial Age at 33:01 — faster than 78% of analysed players on Four Lakes
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (12:07) — usually safest before it
▼ Town centers idle 3:47 of the first 21:57 — keep villagers queued
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