AoeStats
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Lombardia

510172739Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 28m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
959
+13
🇨🇱 Ethiopians · Chile
897
+15
🇦🇷 Berbers · Argentina
854
+17
🇺🇸 Sicilians · United States
1000
-63
🇺🇸 Spanish · United States
839
-13
🇺🇸 Mongols · United States
817
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 685 12:05 16:51 — ⛏ Fast Castle
23 666 11:06 18:05 — ⛏ Fast Castle
18 497 11:18 20:53 —
14 384 10:36 22:22 — ⚔ Scout Rush
10 289 10:40 22:13 — ⛏ Fast Castle
7 191 21:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
10,825 6,970 1,000 460 19,255 20,761
7,160 3,876 2,370 1,405 14,811 17,825
7,050 4,454 1,325 200 13,029 13,277
5,820 3,740 600 850 11,010 12,701
5,010 3,205 680 280 9,175 11,283
3,430 2,200 400 350 6,380 7,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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