AoeStats
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Pilgrims

509718590Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 71m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
830
+16
🇸🇰 Dravidians · Slovakia
828
+16
🇨🇱 Japanese · Chile
877
-19
🇨🇴 Vietnamese · Colombia
767
-24
Player eAPM Actions Feudal Castle Imperial Opening
47 3,328 12:09 18:35 34:23 ⚔ Fish Boom into Fire Galleys FC into Archers
38 2,680 13:35 22:16 39:22 ⚔ Fish Boom into Archers into Fire Galleys into Galleys
25 1,802 13:42 27:21 46:23 ⛏ Fish Boom into Fire Galleys FC
23 1,657 11:00 18:39 42:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,090 48,018 16,590 2,195 93,893 94,448
27,750 40,880 22,480 2,650 93,760 107,378
31,210 26,093 13,650 1,150 72,103 122,835
32,480 22,711 10,885 4,190 70,266 84,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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