AoeStats
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MegaRandom

509712467Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
890
+14
🇹🇷 Britons · Türkiye
872
+15
🇨🇱 Romans · Chile
894
-17
🇨🇴 Vietnamese · Colombia
791
-24
Player eAPM Actions Feudal Castle Imperial Opening
36 1,103 11:44 17:37 — ⚔ Scout Rush
36 1,115 10:30 24:26 — ⚔ Archers into Skirms
20 616 12:42 22:08 — ⚔ M@A into Archers into Skirms
19 592 14:18 21:23 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
4,910 5,934 3,110 750 14,704 15,047
6,750 4,220 1,290 850 13,110 14,178
6,320 4,710 1,060 350 12,440 14,818
6,455 4,115 700 1,060 12,330 13,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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