AoeStats
← sidhant1608

Arena

510471501Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1053
+17
🇳🇿 Japanese · New Zealand
1049
+17
🇦🇺 Cumans · Australia
1031
+18
🇦🇺 Inca · Australia
1031
+18
🇺🇸 Koreans · United States
1309
-26
🇮🇳 Wei · India
1150
-21
🇮🇳 Huns · India
962
-39
🇺🇸 Berbers · United States
887
-29
Player eAPM Actions Feudal Castle Imperial Opening
46 2,275 12:39 16:46 31:19 ⛏ Fast Castle
42 2,070 11:34 15:13 32:55 ⛏ Fast Castle
25 1,245 11:35 15:17 29:42 ⛏ Fast Castle
22 1,078 11:11 15:02 28:47 ⛏ Fast Castle
18 907 9:40 22:03 30:01 ⛏ Fast Castle
15 762 10:53 15:16 28:01 ⛏ Fast Castle
15 757 13:33 19:29 33:55 ⛏ Fast Castle
15 715 14:36 21:48 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,860 14,365 14,720 2,300 55,245 71,997
15,650 20,995 12,295 5,225 54,165 78,402
23,050 19,625 8,935 2,505 54,115 54,873
13,970 23,735 12,735 2,425 52,865 55,572
24,055 7,700 19,345 1,500 52,600 65,688
17,960 14,415 11,235 1,400 45,010 59,212
22,575 10,340 8,690 2,310 43,915 57,727
13,680 8,375 9,220 1,500 32,775 41,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.