AoeStats
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Nomad

511067024Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 42m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
942
+15
🇪🇸 Britons · Spain
931
+16
🇪🇸 Dravidians · Spain
966
-18
🇫🇷 Teutons · France
876
-33
Player eAPM Actions Feudal Castle Imperial Opening
19 813 15:25 23:47 36:19 ⚔ Fish Boom into Scouts
19 791 15:19 19:32 36:08 ⚔ Fish Boom FC into Archers
14 608 15:12 24:03 37:12 ⚔ Fish Boom into Archers into Skirms
9 367 14:35 40:32 —

Resources

Player Food Wood Gold Stone Spent Collected
8,390 10,290 4,655 2,250 25,585 25,660
7,475 10,330 6,265 1,215 25,285 26,285
8,425 8,700 4,725 950 22,800 25,852
5,935 4,938 1,285 100 12,258 13,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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