AoeStats
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Arena

511039350Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 26m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1082
+16
🇭🇰 Teutons · Hong Kong SAR China
1064
+17
🇩🇪 Romans · Germany
1132
-18
🇫🇷 Franks · France
1048
-44
Player eAPM Actions Feudal Castle Imperial Opening
34 922 11:56 15:29 — ⛏ Fast Castle
31 834 11:01 15:24 — ⛏ Fast Castle
19 506 16:53 — —
14 375 10:43 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,550 6,515 1,100 300 17,465 19,592
6,525 3,115 1,840 1,310 12,790 12,929
3,370 1,875 250 105 5,600 6,484
1,220 1,325 130 280 2,955 2,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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