AoeStats
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Arena

510069585Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1059
+12
🇹🇼 Persians · Taiwan
1048
+39
🇹🇼 Poles · Taiwan
1026
+14
🇨🇳 Franks · China
964
+17
🇹🇼 Romans · Taiwan
1007
-15
🇪🇸 Spanish · Spain
1000
-45
🇨🇿 Malay · Czechia
998
-15
🇨🇳 Chinese · China
896
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,049 11:59 16:10 30:23 ⛏ Fast Castle
26 1,435 10:53 14:37 31:04 ⛏ Fast Castle
24 1,304 11:15 15:24 29:29 ⛏ Fast Castle
22 1,223 11:19 15:20 30:18 ⛏ Fast Castle
20 1,108 11:35 15:52 29:54 ⛏ Fast Castle
20 1,086 11:37 18:02 39:31 ⛏ Fast Castle
16 882 10:04 20:50 32:42 ⚔ Archer Rush
9 498 14:38 28:02 42:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,525 38,875 18,750 880 80,030 97,065
31,175 12,750 21,045 11,450 76,420 96,075
32,810 8,805 30,070 760 72,445 89,414
29,585 19,135 11,220 1,760 61,700 66,980
26,260 19,410 11,135 865 57,670 63,570
27,395 18,215 7,415 2,650 55,675 72,042
14,325 21,295 16,265 2,800 54,685 71,530
12,465 6,735 5,915 290 25,405 30,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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