AoeStats
← Vilo41

Scandinavia

510444732Analyzed
1v1 RM · 12h ago on Oct 1, 2026· 52m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
487
+14
🇻🇪 Franks · Venezuela
452
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,446 11:25 23:14 42:26 ⚔ Scouts into Archers
17 878 11:57 27:12 41:34 ⚔ Drush into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,325 11,740 7,360 2,500 40,925 48,458
12,700 7,210 4,800 1,625 26,335 30,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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