AoeStats
← Vilo41

Lombardia

509815282Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 27m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
997
+14
🇲🇽 Khitans · Mexico
976
+15
🇻🇪 Franks · Venezuela
1000
-48
🇮🇳 Wei · India
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 840 9:52 24:07 — ⚔ Towers FC
27 755 10:31 23:47 — ⚔ Scout Rush
21 579 12:28 — — ⚔ Archer Rush
21 577 12:03 27:08 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,370 3,813 400 1,335 10,918 11,156
6,245 3,427 790 180 10,642 12,578
5,355 3,125 350 650 9,480 9,673
2,560 2,285 135 125 5,105 6,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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