AoeStats
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Fortress

509294257Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 25m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1028
+16
🇲🇽 Italians · Mexico
1010
+16
🇪🇸 Spanish · Spain
1000
+51
🇳🇴 Saracens · Norway
1000
+51
🇲🇽 Aztecs · Mexico
1031
-17
🇹🇼 Japanese · Taiwan
1025
-17
🇨🇳 Byzantines · China
1018
-16
🇭🇰 Huns · Hong Kong SAR China
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 873 7:55 14:02 — ⛏ Fast Castle
27 696 7:26 12:36 — ⛏ Fast Castle
25 625 8:35 15:39 23:16 ⛏ Fast Castle
24 600 5:47 12:09 — ⛏ Fast Castle
22 555 7:29 11:06 — ⛏ Fast Castle
16 394 8:56 13:28 — ⛏ Fast Castle
14 353 7:11 14:29 — ⛏ Fast Castle
11 286 6:42 10:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,870 4,905 2,320 950 17,045 19,298
6,525 5,850 2,090 425 14,890 16,095
5,600 6,285 1,970 430 14,285 16,041
5,950 2,985 2,245 30 11,210 12,965
5,840 3,590 990 420 10,840 12,623
3,600 2,775 1,100 790 8,265 8,725
4,190 2,335 1,430 0 7,955 8,693
3,600 1,800 400 750 6,550 7,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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