AoeStats
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Arena

506670829Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 17m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
1012
+16
🇮🇳 Spanish · India
965
+18
🇦🇹 Saracens · Austria
934
+19
🇹🇭 Aztecs · Thailand
1107
-22
🇮🇳 Franks · India
1033
-19
🇮🇳 Khmer · India
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 499 11:13 14:50 — ⛏ Fast Castle
27 462 10:08 15:32 — ⛏ Fast Castle
27 471 12:22 15:47 — ⛏ Fast Castle
15 260 11:36 15:58 — ⛏ Fast Castle
13 220 10:36 14:41 — ⛏ Fast Castle
12 215 11:25 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,265 1,860 250 650 7,025 7,018
3,375 2,360 250 305 6,290 6,592
3,550 2,230 250 200 6,230 6,171
2,975 1,730 200 1,300 6,205 6,572
2,950 1,820 450 100 5,320 5,811
2,500 1,630 250 0 4,380 5,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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