AoeStats
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Socotra

506667539Analyzed
3v3 RM · 18d ago on Sep 14, 2026· 25m 18s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Spanish · Thailand
1096
+11
🇮🇳 Ethiopians · India
1019
+14
🇮🇳 Khmer · India
856
+21
🇻🇳 Vietnamese · Vietnam
1030
-18
🇩🇪 Franks · Germany
953
-14
948
-35
Player eAPM Actions Feudal Castle Imperial Opening
46 1,159 10:32 15:51 — ⛏ Fast Castle
35 877 12:10 21:51 — ⚔ Scouts into Skirms
21 527 12:56 25:13 —
20 495 10:26 18:43 — ⚔ Scouts into Archers
19 469 11:51 18:24 — ⛏ Fast Castle
11 289 14:04 23:56 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
4,910 4,132 1,120 200 10,362 12,839
4,975 4,004 250 650 9,879 9,719
4,140 2,905 1,080 0 8,125 9,045
4,295 2,740 775 250 8,060 8,700
3,300 1,635 850 650 6,435 6,716
3,030 2,100 325 350 5,805 7,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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