AoeStats
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Arena

506073786Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Spanish · Thailand
1071
+15
🇮🇳 Franks · India
1002
+17
🇬🇧 Dravidians · United Kingdom
1041
-16
🇬🇧 Aztecs · United Kingdom
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,318 11:19 15:19 29:10 ⛏ Fast Castle
42 2,734 11:37 15:27 27:59 ⛏ Fast Castle
18 1,167 12:01 16:53 32:19 ⛏ Fast Castle
17 1,121 13:02 17:43 33:16 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,490 23,820 23,600 3,580 87,490 92,137
41,865 17,025 19,100 3,065 81,055 84,418
23,955 13,605 20,075 3,060 60,695 80,860
25,145 11,833 9,020 1,720 47,718 48,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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