AoeStats
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Arena

506069443Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 47m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Spanish · Thailand
1055
+16
🇮🇳 Franks · India
982
+20
🇬🇧 Dravidians · United Kingdom
1059
-18
🇬🇧 Aztecs · United Kingdom
1059
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,258 11:53 16:05 37:08 ⛏ Fast Castle
45 2,115 11:41 15:46 28:49 ⛏ Fast Castle
18 863 11:32 17:09 37:40 ⛏ Fast Castle
15 711 12:56 17:01 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,440 10,380 7,220 1,445 42,485 46,815
15,770 13,415 7,715 2,150 39,050 40,732
12,985 12,570 7,795 1,090 34,440 41,050
11,975 7,625 3,960 1,765 25,325 25,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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