AoeStats
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Arena

509137957Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 7m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Lithuanians · India
1117
+15
🇮🇳 Koreans · India
1105
+16
🇮🇳 Britons · India
1094
+16
🇹🇼 Franks · Taiwan
1139
-17
🇨🇳 Bohemians · China
1106
-16
🇳🇴 Celts · Norway
1053
-38
Player eAPM Actions Feudal Castle Imperial Opening
34 249 — — —
32 239 — — —
31 232 — — —
28 209 — — —
22 164 — — —
21 158 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 0 0 1,450 1,671
800 225 0 0 1,025 1,483
650 350 0 0 1,000 1,601
700 250 0 0 950 1,298
700 250 0 0 950 1,122
600 225 0 0 825 1,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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