AoeStats
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Arabia

510156801Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 26m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
668
+18
🇩🇪 Romans · Germany
666
+18
🇺🇸 Persians · United States
725
-44
🇺🇸 Bulgarians · United States
699
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 424 10:56 24:56 —
14 368 11:12 18:23 — ⛏ Fast Castle
9 247 16:12 — —
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,175 4,335 1,475 200 12,185 12,592
6,660 2,595 705 775 10,735 12,424
3,575 1,305 375 0 5,255 5,117
200 100 0 0 300 654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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