AoeStats
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Black Forest

510149458Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 29m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Lithuanians · Netherlands
732
+16
🇹🇷 Turks · Türkiye
725
+17
🇹🇷 Turks · Türkiye
706
+17
🇷🇴 Persians · Romania
680
+20
🇺🇸 Mongols · United States
774
-49
🇲🇽 Portuguese · Mexico
753
-18
🇹🇼 Teutons · Taiwan
733
-17
🇧🇷 Britons · Brazil
696
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 717 13:22 18:32 — ⛏ Fast Castle
12 342 13:05 — —
11 311 11:48 17:57 — ⛏ Fast Castle
11 319 12:48 19:59 — ⛏ Fast Castle
10 293 13:39 24:46 — ⛏ Fast Castle
10 289 — — —
6 161 20:02 — — ⚔ Drush
4 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,245 11,175 6,655 1,110 28,185 28,822
8,210 5,275 1,690 1,600 16,775 19,258
5,425 4,444 650 750 11,269 12,032
4,650 5,063 660 685 11,058 13,122
3,505 2,340 155 0 6,000 9,919
3,175 2,094 255 350 5,874 8,291
1,150 341 0 0 1,491 1,958
300 202 50 0 552 696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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