AoeStats
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Pilgrims

509773532Analyzed
2v2 RM · 6d ago on Sep 28, 2026· 55m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
838
+40
🇺🇸 Burgundians · United States
806
+20
🇮🇳 Hindustanis · India
839
-17
🇺🇸 Japanese · United States
816
-42
Player eAPM Actions Feudal Castle Imperial Opening
35 1,911 11:49 20:05 50:11 ⚔ Scout Rush
21 1,135 14:22 26:55 — ⛏ Fish Boom
14 761 13:25 20:16 38:38 ⛏ Fish Boom FC
6 312 17:14 — — ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,900 14,335 7,115 1,050 44,400 48,271
19,185 8,859 14,085 1,700 43,829 49,704
15,690 11,040 3,730 1,500 31,960 40,133
3,840 4,225 970 1,615 10,650 13,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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