AoeStats
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Black Forest

509766291Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 45m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
868
+14
🇺🇸 Persians · United States
865
+14
🇺🇸 Persians · United States
859
-43
🇮🇳 Tatars · India
778
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,082 12:31 19:42 36:09 ⛏ Fast Castle
16 713 12:50 31:54 39:17 ⚔ Towers into Fish Boom into Archers
15 700 14:39 23:48 30:23 ⛏ Fish Boom FC
8 348 16:02 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,025 13,172 7,060 970 37,227 43,757
12,195 11,122 6,750 2,765 32,832 38,290
8,710 9,486 5,400 940 24,536 26,942
8,930 4,400 285 1,000 14,615 18,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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