AoeStats
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Black Forest

509752060Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 56m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burgundians · Sweden
927
+14
🇸🇪 Turks · Sweden
906
+15
🇺🇸 Persians · United States
901
-42
🇬🇧 Goths · United Kingdom
871
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 994 12:33 21:49 39:44
17 942 13:26 20:30 38:43 ⛏ Fast Castle
16 915 13:53 18:36 34:54 ⛏ Fast Castle
6 354 17:52 31:33 45:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,900 20,263 15,405 3,270 64,838 82,098
29,255 12,638 12,730 1,625 56,248 70,957
20,010 15,757 13,065 2,950 51,782 52,668
11,400 6,542 3,965 1,480 23,387 30,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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