AoeStats
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Arabia

510053962Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 55m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1031
+15
🇹🇷 Armenians · Türkiye
1010
+16
🇭🇰 Persians · Hong Kong SAR China
1054
-18
🇳🇱 Japanese · Netherlands
949
-39
Player eAPM Actions Feudal Castle Imperial Opening
45 2,527 9:30 22:36 39:50 ⚔ Scout Rush
40 2,206 10:59 26:57 37:41 ⚔ M@A into Skirms
36 2,003 9:26 23:03 37:38 ⚔ Fish Boom into Archers
16 880 10:39 21:26 43:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,440 23,807 17,245 2,900 66,392 71,289
24,070 20,566 15,040 2,250 61,926 64,780
12,255 19,443 16,220 5,500 53,418 55,102
13,620 8,663 6,250 2,250 30,783 34,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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