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Arena

510619999Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 43m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
943
+14
🇮🇳 Gurjaras · India
917
+33
🇺🇸 Portuguese · United States
874
+17
🇺🇸 Japanese · United States
873
+16
🇹🇷 Persians · Türkiye
901
-16
🇨🇿 Goths · Czechia
895
-16
🇪🇸 Italians · Spain
886
-15
🇪🇸 Malay · Spain
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,887 12:05 17:35 27:35 ⛏ Fast Castle
28 1,224 11:19 19:43 34:15 ⚔ Drush FC
27 1,185 10:55 14:47 28:29 ⛏ Fast Castle
24 1,046 12:10 16:00 33:04 ⛏ Fast Castle
22 943 10:19 14:06 35:14 ⛏ Fast Castle
17 737 10:17 17:10 34:01 ⛏ Fast Castle
15 666 12:01 15:54 37:53 ⛏ Fast Castle
8 361 11:00 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,775 20,665 8,775 1,050 58,265 62,847
23,855 13,355 8,810 3,600 49,620 67,824
17,645 9,105 9,790 2,250 38,790 46,333
14,695 13,405 5,690 2,570 36,360 36,535
16,435 8,958 7,105 3,050 35,548 37,548
11,540 14,735 6,515 1,110 33,900 41,869
14,745 9,980 6,870 2,280 33,875 41,951
4,370 2,460 335 855 8,020 9,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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