AoeStats
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Arena

510604459Analyzed
3v3 RM · 19h ago on Oct 1, 2026· 61m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
857
+13
🇮🇳 Burmese · India
848
+34
🇺🇸 Vikings · United States
823
+14
🇮🇹 Wei · Italy
809
-14
🇮🇹 Cumans · Italy
809
-14
🇮🇹 Goths · Italy
780
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,258 12:15 31:08 42:21 ⛏ Fast Castle
29 1,759 11:03 14:47 30:41 ⛏ Fast Castle
28 1,692 11:34 18:28 40:38 ⛏ Fast Castle
19 1,186 14:43 30:10 47:45 ⚔ M@A Rush
17 1,047 12:37 17:07 34:46 ⛏ Fast Castle
13 779 12:02 17:12 55:33 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
43,330 23,155 21,480 6,405 94,370 111,265
34,380 29,390 17,055 1,500 82,325 88,151
27,395 14,905 12,925 3,795 59,020 63,858
21,680 15,790 16,180 2,380 56,030 65,115
21,285 13,278 4,735 1,350 40,648 41,655
16,765 8,115 6,935 1,790 33,605 38,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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