AoeStats
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Glade

510671243Analyzed
1v1 RM · 7h ago on Oct 2, 2026· 27m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
861
+18
🇨🇳 Khmer · China
903
-51
Player eAPM Actions Feudal Castle Imperial Opening
23 623 10:09 18:28 — ⚔ Scout Rush
10 276 12:33 22:03 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,390 4,150 700 1,745 12,985 13,999
4,725 2,765 620 125 8,235 10,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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