AoeStats
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Coastal Forest

510529552Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 45m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
926
+16
🇨🇳 Huns · China
923
+16
🇩🇰 Celts · Denmark
918
+15
🇨🇳 Hindustanis · China
933
-43
🇨🇳 Japanese · China
926
-16
🇨🇳 Magyars · China
902
-42
Player eAPM Actions Feudal Castle Imperial Opening
54 2,479 12:02 18:10 28:59 ⛏ Fish Boom FC into Fast Imp
31 1,434 11:37 17:49 36:20 ⛏ Fast Castle
24 1,117 10:49 16:07 35:30 ⛏ Fast Castle
19 867 11:54 23:15 40:27 ⛏ Fish Boom
18 838 16:10 24:48 — ⛏ Fish Boom FC
8 377 14:10 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,065 9,545 7,270 2,250 35,130 38,496
13,175 11,380 5,725 4,100 34,380 52,020
14,445 6,743 8,515 850 30,553 35,270
7,825 9,949 2,410 515 20,699 21,890
4,975 3,865 420 135 9,395 13,234
3,960 2,890 410 0 7,260 8,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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