AoeStats
← viperdaniel

Arabia

510459469Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1034
+9
🇨🇱 Mongols · Chile
735
+21
🇧🇷 Huns · Brazil
858
-38
🇧🇷 Teutons · Brazil
858
-38
Player eAPM Actions Feudal Castle Imperial Opening
35 1,618 10:13 24:17 34:43 ⚔ Scout Rush
26 1,234 11:16 34:50 —
25 1,172 9:11 22:55 36:05 ⚔ M@A Rush
18 839 15:08 27:32 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,855 14,104 8,360 1,600 39,919 50,685
14,455 14,819 7,580 1,700 38,554 45,938
9,780 4,969 2,300 750 17,799 20,041
8,450 5,497 1,695 875 16,517 25,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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