AoeStats
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Nomad

509558152Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 37m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1098
+13
🇨🇳 Mongols · China
1060
+14
🇨🇳 Vietnamese · China
1030
+16
🇨🇳 Teutons · China
1000
+51
🇲🇽 Italians · Mexico
1119
-18
🇦🇺 Japanese · Australia
1111
-19
🇦🇷 Shu · Argentina
951
-12
🇦🇷 Dravidians · Argentina
922
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,831 14:34 18:44 32:11 ⛏ Fish Boom FC
44 1,669 15:33 22:59 29:46 ⛏ Fish Boom FC into Fast Imp
35 1,342 14:15 19:19 — ⛏ Fast Castle
35 1,341 14:29 18:57 — ⛏ Fish Boom FC
24 913 14:29 18:23 37:26 ⛏ Fish Boom FC
23 888 15:46 35:37 — ⚔ M@A Rush
23 856 15:38 23:42 — ⚔ Fish Boom into M@A FC
20 763 16:22 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
32,195 13,499 15,020 955 61,669 62,050
14,625 15,205 6,845 3,535 40,210 43,898
10,405 12,355 3,275 2,350 28,385 30,488
7,850 14,862 1,970 2,410 27,092 29,809
10,210 5,700 4,390 850 21,150 23,968
8,920 8,340 2,825 1,050 21,135 23,165
6,695 6,275 550 325 13,845 14,399
4,140 3,560 565 955 9,220 8,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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