AoeStats
← Honorius

MegaRandom

509179806Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 45m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
915
+10
🇹🇷 Cumans · Türkiye
889
+11
🇹🇷 Ethiopians · Türkiye
882
+11
🇯🇴 Turks · Jordan
799
-11
🇬🇧 Gurjaras · United Kingdom
792
-11
🇩🇪 Franks · Germany
742
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 898 9:36 23:30 42:22 ⚔ Scout Rush
18 812 10:56 25:59 36:35 ⚔ Scout Rush
18 794 11:12 17:55 32:55 ⛏ Fast Castle
17 784 11:19 28:25 40:12
12 533 14:04 24:14 — ⚔ M@A Rush
11 490 12:01 27:36 —

Resources

Player Food Wood Gold Stone Spent Collected
17,040 19,975 4,275 100 41,390 49,714
12,150 14,510 10,470 300 37,430 50,915
15,015 12,550 5,725 1,735 35,025 40,816
13,000 10,112 6,135 850 30,097 34,564
13,715 8,430 4,635 1,855 28,635 36,392
9,260 5,580 2,770 1,330 18,940 19,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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