AoeStats
← Honorius

Black Forest

509171162Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 53m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
836
+10
🇯🇴 Persians · Jordan
787
+12
🇬🇧 Bohemians · United Kingdom
780
+12
🇨🇱 Teutons · Chile
795
-32
🇨🇱 Franks · Chile
647
-10
🇨🇱 Byzantines · Chile
644
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,081 16:22 22:41 37:40 ⛏ Fast Castle
19 1,016 12:09 19:22 33:35 ⛏ Fast Castle
17 913 16:51 24:40 35:00 ⚔ FC into Scouts
16 834 14:17 18:56 31:47 ⛏ Fast Castle
15 819 12:53 19:33 31:31 ⛏ Fast Castle
11 577 12:25 22:27 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,525 17,956 10,870 2,645 64,996 81,697
23,565 17,518 16,800 2,985 60,868 75,253
18,360 25,840 13,190 2,890 60,280 81,142
18,665 18,607 9,475 3,450 50,197 56,500
23,345 11,844 9,930 2,335 47,454 61,787
20,880 9,340 7,585 1,850 39,655 47,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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