AoeStats
← nauj1117

Migration

506942789Analyzed
1v1 RM · 17d ago on Sep 15, 2026· 50m 7s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
734
+17
🇲🇽 Poles · Mexico
755
-17
Player eAPM Actions Feudal Castle Imperial Opening
14 710 10:53 20:13 31:50 ⛏ Fish Boom FC
14 684 9:38 19:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,660 16,375 7,555 1,650 37,240 46,418
12,200 11,265 6,550 1,800 31,815 38,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.