AoeStats
← nauj1117

Arena

505717612Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 34m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
719
+14
🇧🇷 Britons · Brazil
620
+18
🇧🇷 Malians · Brazil
612
+18
🇮🇹 Turks · Italy
688
-18
🇸🇪 Celts · Sweden
650
-16
🇮🇹 Goths · Italy
648
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,540 10:58 17:15 32:30 ⛏ Fast Castle
17 598 16:24 20:54 28:44 ⛏ Fast Castle
14 473 13:06 22:42 33:33 ⚔ Skirmisher Rush
13 460 9:56 16:05 — ⛏ Fast Castle
13 434 11:03 20:03 29:57 ⛏ Fast Castle
8 260 13:54 23:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,800 9,850 5,115 2,900 26,665 28,842
8,850 6,800 3,275 1,345 20,270 22,442
9,280 6,615 3,305 650 19,850 23,307
7,610 7,935 1,795 1,505 18,845 23,709
8,800 6,475 1,885 750 17,910 19,298
7,385 5,645 745 850 14,625 20,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.