AoeStats
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Arena

509387185Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 71m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1098
+10
🇫🇷 Britons · France
849
+19
🇨🇿 Maya · Czechia
957
-41
🇦🇹 Teutons · Austria
933
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,624 11:00 19:45 33:43 ⛏ Fast Castle
21 1,499 12:36 16:31 35:31 ⛏ Fast Castle
18 1,293 10:59 15:01 28:32 ⛏ Fast Castle
8 541 16:04 28:47 49:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,455 20,890 15,605 12,975 80,925 101,777
22,680 35,138 16,830 3,650 78,298 108,748
22,305 16,135 10,330 3,455 52,225 55,288
8,275 11,226 9,520 650 29,671 35,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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