AoeStats
← Morrig4n4692

Arabia

510131584Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 39m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1196
+19
🇻🇳 Magyars · Vietnam
1224
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,937 9:49 19:42 35:33 ⚔ Scout Rush
30 1,165 10:20 21:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,625 12,120 8,880 300 32,925 39,572
8,165 11,648 6,615 100 26,528 31,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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