AoeStats
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Lombardia

508256960Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
760
+28
🇳🇱 Turks · Netherlands
562
+17
🇪🇸 Byzantines · Spain
555
+17
🇮🇹 Britons · Italy
686
-18
🇵🇱 Burgundians · Poland
566
-13
🇰🇿 Ethiopians · Kazakhstan
521
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,423 11:12 21:28 36:27 ⚔ FC into Scouts
22 1,230 11:28 30:17 48:32 ⚔ Scout Rush
15 827 14:05 33:10 38:28 ⚔ Drush into Skirms into Towers
14 768 11:43 31:47 — ⚔ Archer Rush
12 702 11:52 25:42 42:15
12 679 13:14 26:06 34:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,790 11,600 11,145 2,530 46,065 56,545
15,135 12,750 7,605 3,325 38,815 41,049
15,695 10,950 6,330 1,725 34,700 42,592
11,740 8,805 7,125 1,965 29,635 41,201
12,175 9,210 4,325 2,330 28,040 31,598
10,260 8,885 2,465 1,755 23,365 27,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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