AoeStats
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Pilgrims

508246534Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 82m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
672
+15
🇮🇹 Japanese · Italy
671
+15
🇮🇹 Vikings · Italy
655
+16
🇪🇸 Vikings · Spain
829
-69
🇳🇱 Goths · Netherlands
574
-12
🇪🇸 Byzantines · Spain
567
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,364 12:57 20:40 31:07 ⛏ Fish Boom FC
26 2,110 14:02 23:05 42:20 ⛏ Fish Boom into Fire Galleys FC
23 1,873 10:41 20:44 35:06 ⛏ Fish Boom into Galleys FC
19 1,554 13:36 25:59 43:10 ⚔ Fish Boom into Scouts
18 1,509 15:03 23:04 33:03 ⛏ Fish Boom FC into Fast Imp
15 1,266 10:17 24:02 37:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,545 41,150 27,050 3,050 101,795 122,232
38,860 28,860 23,225 2,375 93,320 102,833
18,645 24,210 20,270 2,650 65,775 99,369
23,245 20,300 13,960 3,850 61,355 68,628
20,340 24,640 11,870 2,815 59,665 66,353
15,095 23,975 14,050 2,150 55,270 59,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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