AoeStats
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Pilgrims

508238205Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 73m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bulgarians · Spain
796
+13
🇻🇳 Berbers · Vietnam
794
+13
🇮🇳 Magyars · India
778
+14
🇩🇪 Teutons · Germany
749
+15
🇪🇸 Byzantines · Spain
890
-61
🇷🇴 Goths · Romania
851
-19
🇳🇱 Koreans · Netherlands
582
-8
🇪🇸 Byzantines · Spain
575
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,865 13:34 19:52 44:38 ⛏ Fish Boom FC into Fire Galleys
17 1,209 16:32 36:11 50:35 ⚔ Drush into Fire Galleys FC
15 1,088 19:35 27:31 43:09 ⛏ Fish Boom into Fire Galleys FC
15 1,080 13:08 19:14 37:25 ⚔ Fish Boom into Drush FC
15 1,101 16:57 35:02 51:02 ⚔ Drush into Archers into Skirms into Towers
13 973 12:07 21:47 40:51 ⚔ Fish Boom into Scouts
0 24 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,675 21,690 18,370 4,200 74,935 102,315
31,235 17,920 13,870 3,700 66,725 74,299
15,480 27,500 16,280 2,745 62,005 78,342
19,035 18,815 19,675 2,340 59,865 78,995
19,575 9,010 13,830 1,590 44,005 48,515
14,005 11,730 7,420 1,850 35,005 45,303
0 0 0 0 0 1,209
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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