AoeStats
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Fortress

508232497Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 48m 38s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vietnamese · Switzerland
757
+12
🇨🇭 Huns · Switzerland
721
+13
🇪🇸 Japanese · Spain
674
+15
🇺🇸 Chinese · United States
621
+17
🇪🇸 Byzantines · Spain
1000
-110
🇳🇱 Franks · Netherlands
594
-12
🇪🇸 Koreans · Spain
587
-12
🇺🇸 Dravidians · United States
423
-6
Player eAPM Actions Feudal Castle Imperial Opening
27 1,301 7:27 14:29 26:14 ⛏ Fast Castle
16 801 11:58 18:35 30:19 ⛏ Fast Castle
16 777 9:06 20:17 35:33 ⚔ Archer Rush
15 731 10:11 16:50 35:59 ⚔ M@A FC
15 709 9:03 24:43 47:32 ⚔ Towers into Archers
12 584 6:25 21:43 26:36 ◆ FC into Fast Imp
10 477 9:48 18:25 30:05 ⛏ Fast Castle
9 455 5:51 19:48 —

Resources

Player Food Wood Gold Stone Spent Collected
32,675 15,670 21,350 3,165 72,860 81,542
16,445 16,670 13,215 2,535 48,865 55,317
19,040 17,045 9,725 3,040 48,850 52,074
15,245 13,650 10,395 1,875 41,165 51,382
14,425 11,605 8,675 1,135 35,840 41,647
13,250 6,445 9,745 1,080 30,520 33,900
11,430 11,725 3,210 2,180 28,545 32,730
9,080 8,025 3,445 835 21,385 24,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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