AoeStats
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Black Forest

510460518Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 51m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
971
+12
🇺🇸 Goths · United States
929
+13
🇺🇸 Jurchens · United States
757
+20
🇺🇸 Britons · United States
878
-16
🇲🇽 Spanish · Mexico
869
-15
🇺🇸 Magyars · United States
840
-30
Player eAPM Actions Feudal Castle Imperial Opening
40 2,032 15:01 19:02 35:43 ⛏ Fast Castle
29 1,503 11:36 17:04 34:49 ⛏ Fast Castle
21 1,075 10:56 15:07 31:20 ⛏ Fast Castle
18 923 12:22 16:47 29:39 ⛏ Fast Castle
13 665 11:30 20:36 34:37 ⛏ Fast Castle
13 686 13:16 19:16 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,930 15,885 16,255 1,500 68,570 88,229
27,420 20,032 13,860 2,450 63,762 78,631
20,260 14,346 10,975 4,780 50,361 74,326
17,905 14,928 5,725 1,870 40,428 49,865
19,205 9,255 9,385 2,575 40,420 49,405
16,380 12,598 8,965 2,325 40,268 55,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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