AoeStats
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MegaRandom

509014934Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
912
+15
🇬🇧 Celts · United Kingdom
901
+15
🇺🇸 Franks · United States
909
-45
🇨🇳 Goths · China
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,596 11:07 15:02 25:08 ⛏ Fast Castle
23 977 13:24 21:35 27:45 ⚔ Skirmisher Rush
21 890 10:10 17:39 37:14 ⛏ Fast Castle
19 808 8:21 26:06 —

Resources

Player Food Wood Gold Stone Spent Collected
19,490 15,552 6,760 1,785 43,587 56,692
17,210 12,720 4,425 1,955 36,310 40,984
9,530 7,630 4,595 1,625 23,380 30,786
8,745 4,225 2,005 200 15,175 19,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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