AoeStats
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MegaRandom

508808271Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 58m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Inca · Uruguay
963
+16
🇺🇾 Spanish · Uruguay
934
+17
🇦🇷 Berbers · Argentina
977
-17
🇺🇸 Saracens · United States
955
-46
Player eAPM Actions Feudal Castle Imperial Opening
43 2,551 12:34 17:47 32:26 ⛏ Fast Castle
36 2,133 10:08 18:07 33:52 ⚔ Drush FC
27 1,568 14:18 24:46 29:34 ⚔ Champis into Fast Imp
21 1,254 11:09 21:52 34:36

Resources

Player Food Wood Gold Stone Spent Collected
33,000 33,585 23,065 2,900 92,550 92,789
38,450 25,757 23,715 1,580 89,502 98,758
36,430 17,683 16,310 1,025 71,448 79,699
14,350 12,393 10,245 135 37,123 69,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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