AoeStats
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Arena

508294701Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 85m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Britons · Ireland
912
+17
🇬🇧 Tupi · United Kingdom
912
+17
🇬🇧 Magyars · United Kingdom
912
+17
🇺🇸 Persians · United States
988
-19
🇺🇸 Franks · United States
918
-16
🇺🇸 Burgundians · United States
916
-45
Player eAPM Actions Feudal Castle Imperial Opening
31 2,658 10:41 18:29 33:32 ⛏ Fast Castle
22 1,867 11:28 17:41 41:26 ⛏ Fast Castle
20 1,707 10:20 17:40 37:48 ⛏ Fast Castle
19 1,609 9:33 14:45 34:34 ⛏ Fast Castle
18 1,497 10:23 23:27 37:46 ⛏ Fast Castle
5 436 20:27 33:03 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
63,905 50,490 24,180 2,330 140,905 148,323
44,840 46,215 29,645 2,975 123,675 147,296
43,545 51,305 14,565 5,085 114,500 132,913
56,855 24,795 18,175 4,200 104,025 109,228
33,500 18,668 31,375 5,505 89,048 93,781
7,165 4,485 2,250 1,215 15,115 25,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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