AoeStats
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Black Forest

508285740Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 62m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1049
+12
🇹🇷 Celts · Türkiye
1000
+14
🇫🇷 Britons · France
955
+17
🇺🇸 Persians · United States
1004
-16
🇺🇸 Vietnamese · United States
957
-41
🇺🇸 Khmer · United States
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,567 10:05 22:32 36:34 ⛏ Fish Boom FC
24 1,521 12:55 18:02 42:28 ⛏ Fast Castle
21 1,314 12:14 18:19 37:45 ⛏ Fish Boom FC
21 1,339 10:42 17:20 35:30 ⛏ Fast Castle
15 914 13:48 18:35 36:53 ⛏ Fast Castle
4 266 25:00 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
56,675 34,235 30,705 3,650 125,265 141,100
31,945 32,745 15,460 4,425 84,575 92,426
43,635 17,630 16,030 3,460 80,755 98,248
33,210 18,434 13,865 2,705 68,214 84,291
21,175 10,767 15,785 2,980 50,707 54,162
5,925 2,878 1,570 185 10,558 17,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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