AoeStats
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Arena

507485900Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 49m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1076
+13
🇨🇳 Franks · China
1045
+14
🇩🇪 Teutons · Germany
1024
+15
🇺🇸 Bohemians · United States
1058
-15
🇺🇸 Huns · United States
1000
-43
🇺🇸 Spanish · United States
975
-31
Player eAPM Actions Feudal Castle Imperial Opening
52 2,572 10:42 15:18 30:11 ⛏ Fast Castle
26 1,310 10:49 16:18 31:39 ⛏ Fast Castle
23 1,138 11:38 15:42 29:52 ⛏ Fast Castle
17 826 10:21 15:18 28:48 ⛏ Fast Castle
15 750 9:53 19:23 36:45 ⛏ Fast Castle
7 371 41:49 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,680 29,530 16,340 2,005 73,555 83,016
24,060 14,220 13,480 2,250 54,010 85,485
24,040 10,450 10,085 1,900 46,475 66,451
18,985 8,075 15,745 3,040 45,845 61,523
12,915 12,875 5,900 2,400 34,090 35,643
2,785 1,222 385 5 4,397 6,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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