AoeStats
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Baltic

510285334Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 56m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Burgundians · Ireland
702
+15
🇳🇱 Persians · Netherlands
691
+16
🇦🇺 Turks · Australia
905
-83
🇦🇺 Chinese · Australia
466
-7
Player eAPM Actions Feudal Castle Imperial Opening
31 1,765 13:33 29:25 41:40 ⛏ Fish Boom into Galleys
18 985 14:18 24:43 42:34 ⛏ Fish Boom into Fire Galleys into Galleys FC
13 727 11:37 21:36 43:29 ⛏ Fish Boom FC
5 270 11:53 22:50 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,270 20,060 17,090 1,575 66,995 70,031
20,650 26,360 14,665 3,835 65,510 74,087
11,955 18,185 10,870 2,960 43,970 50,261
9,160 7,594 5,275 750 22,779 29,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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