AoeStats
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Arena

510281132Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
795
+14
🇬🇧 Persians · United Kingdom
703
+17
🇦🇺 Italians · Australia
1000
-95
🇦🇺 Portuguese · Australia
472
-6
Player eAPM Actions Feudal Castle Imperial Opening
15 918 9:50 19:39 34:54 ⛏ Fast Castle
10 587 14:23 20:45 32:41 ⛏ Fast Castle
5 302 11:48 24:44 35:41
4 232 12:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
12,850 24,935 18,895 5,400 62,080 78,508
14,710 20,075 18,820 4,100 57,705 69,614
10,935 8,020 5,260 750 24,965 30,201
1,650 1,055 0 0 2,705 4,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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